On adventures, you'll be exploring the locations on the map you've built out. Then the game plays out in a cycle of adventure and downtime. Each of these get everyone on the table on the same page as to who each character is, what they're good at doing, and what they care about. Characters in No Stone Unturned are made up of stats, moods, skills, and sentiments. Assuming you're sticking with it, the next step is to create characters. The worldbuilding steps in this game are pretty good and easily ported elsewhere. You could end here and switch to a different game if you wanted to, honestly. These are then shuffled and spread out face down on the table as a map of unknown locations for the players to explore. Then, each player privately creates other locations in the world using the holy grail of indie tabletop rpg tech, the blank notecard. Together, all of the players will come up with a broad setting, and then define the settlement that their characters are living in and working to help grow. The game starts with a worldbuilding phase. It's designed to be played as a one- shot or a short campaign of 3-5 sessions. No Stone Unturned is a gmless game about exploring a world long after societal collapse.
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